AI Insights · Timothy · July 2024
Top 5 Co-op Games on iOS in Guatemala - Q2 2024
Discover the performance of the top 5 co-op games on iOS in Guatemala during Q2 2024, including trends in downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 co-op games on iOS in Guatemala showcased a variety of performance trends in terms of downloads, revenue, and weekly active users. Data from Sensor Tower reveals detailed insights into the market dynamics for these popular games.
Squad Busters from Supercell experienced a launch in late May 2024. The game saw an initial spike in downloads, reaching approximately 29K in its first week. However, downloads quickly tapered off to around 1.5K by the end of June. Revenue followed a similar pattern, peaking at about $2.7K in the first week and gradually decreasing to around $2K. Weekly active users saw a significant decline from around 28K to less than 1K over the same period.
Brawl Stars, another title from Supercell, maintained a fairly steady performance. Weekly revenue fluctuated between $4.4K and $6.5K, peaking at the end of April. Downloads ranged from approximately 1.5K to 2.4K per week, while weekly active users remained strong, increasing from about 34.8K to 44.6K by the end of June.
Roblox by Roblox Corporation showed consistent performance in Q2 2024. Weekly revenue varied from $2.5K to $4.5K, with a notable peak in mid-June. Downloads remained stable, averaging around 1.3K to 1.9K weekly. Weekly active users steadily increased from approximately 25.5K to 27.7K over the quarter.
Clash Royale from Supercell also exhibited stable trends. Weekly revenue ranged from $2.3K to $4.4K, with a notable increase in early May. Downloads fluctuated slightly, averaging around 1.3K to 1.6K per week. Weekly active users showed a slight decline from about 71.7K to 62.1K by the end of June.
Lastly, Call of Duty®: Mobile by Activision Publishing, Inc. showed solid performance. Weekly revenue ranged from $3.3K to $4.8K, with a peak in mid-May. Downloads varied between 1.0K and 1.8K per week. Weekly active users displayed a slight increase, rising from approximately 11.3K to 11.2K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.